Tinkering!
Hello once again..
Nothing much to say really apart from having updated the screenshots in the previous posts seeing as I accidentally deleted them. But yes, the q4dm is getting ever closer to completion but still requires some heavy optimization work to make sure it runs like a baby’s bottom. Um, by that I meant smooth..
I have however also been tinkering (see title) with the idea of a quick and easy quake-one-deathmatch-map. Yep.. you heard me! This idea came upon me when seeing this. So I’ve been lobbing some layouts about, back and forth from myself to the ever helpful bambuz, so that he can tell me that I need “more trick jumps and mega launch ramps for stylish tricks and such”. I shall naturally keep everyone posted with numerous screenies and an open alpha/beta nearer the time. Until then, goodnight.
